Gravity pulls things DOWN. Customizable UI Replacer (if you prefer it too), 6. iHUD compatibility patch for AIM FIX (from AIM FIX download page). So when enabled you will get Ranged camera behavior only when you swap spell to a right hand or equip a dual magic. ABT – Arrow and Bolt TweaksThis mod makes a lot of subtle changes to the arrow and bolt system … The Skyrim.ini lines provided in Description makes the arrows fly a bit more realistic, somewhat like in Oblivion. Tons of flexible MCM options and camera features. Disabling crosshair will not raise the skill ceiling, it will just create a handicap. when both mods hooks the same keys or game events). They contain camera position settings combined with behavior switches depending on player actions, also the crosshair toggles is included. All rights reserved. As you might expect from the title my crosshair in third person view is a tad bit misplaced, which makes aiming at stuff rather difficult. Of course the performance will not increase drastically, but it's a more logical way to manage unused features. Now after in-game uninstall the stealth meter will take its initial position in according with the vanilla UI or custom UI (if it available). For example, I personally recommend to leave it enabled even if you prefer play without auto-aim at all, it allows you to conveniently pursue deer and wolves on horseback while on foot you can be a hardcore archer again. Ingame AIM FIX uninstallation function works 100%, reliable as a rock, but even if you have a skill to perform saved game cleaninig, please always remember, that the risks of using such utility will always remain. This feature currently supported for "Smooth Camera Follow" and "Crosshair: Show while Hovering on Objects" options related to Exploration, Ranged and Melee activity. Skyrim.ini or .ESM master-files). My idea was to play as an archer, and go for either daggers or 1-hand swords for melee situations. Just small typo correction in MCM settings. This is a modified script which provides camera height sliders down to -100 including sneak camera.Install after the main mod and overwrite or place it lower in the mod list.Patch for non-vanilla start is already included here. And for anyone who asks "but the crosshair works just fine for me", try using it during combat over & over again. [+] New option "Process 'Sneak' Key - disabling this hook will cause AIM FIX to stop capturing and processing the Sneak hotkey (default key are Ctrl) to suit needs of some another mod, if you consciously want it. Dynamic crosshair visibility toggle, stealth meter position toggle. [*] The rest ranged settings are the same as they was in old mod (3PCO++) but now they resorted and renamed. Note 0: aim-assist auto-switching mechanism is optimized to not fire intil the activity is changed, but after re-adjusting the set of auto-switches in MCM you will need to switch the camera view two-three times (and re-draw weapon maybe) until new settings apply. The main purpose of Lock Wheel Zoom is to provide preservation of the aiming accuracy offsets, which is useful if you like to disable the aim assist. Thank you very much for reading this changelog, I hope it helps you to build a whole picture of new possibilities you get with the AIM FIX. [+] Stealth Meter Lock (Custom UI) - when enabled provides support for any custom UI mod by ignoring stealth meter position, which means that AIM FIX will not apply the aiming offsets to stealth meter and preserve its custom position. [+] Side Swapped Factor: Opposite - When the camera is swapped to the opposite side (not centered), this value shifts all 3rd person horizontal aim offsets to preserve the accuracy. After uninstallation and saving this game the rest actions depending on user'skill when preforming saved game cleaning using external utility (search for two scripts to delete from save: LoadCamINI and SmoothCameraFollow). The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Remember it's the skyrim.ini in your "My Documents/My Games/Skyrim" folder, not the file in your "Steam/.../Skyrim" folder. Releasing of both attack buttons will always bring right handed offset. We The Players Winners - November/December. Don't **** around. Manual re-enabling of the AGO's MCM options will be ignored until you disable this option. [+] New option "Process Animation Events" - disabling this hook will cause AIM FIX to stop capturing and processing animations events to suit needs of some another mod, if you consciously want it. It still works as intended even when the aiming assist is enabled but you need to re-aim horizontally each time you swap the camera on the opposite side. In future versions of AIM FIX mod this mechanism may be improved and will cover more options. [+] Ranged NPC Accuracy Degree - Accuracy percentage of NPC ranged attacks. [*] Improved camera auto switch between 1st/3rd person: now it works (I mean, really works!) When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Last edited by Suk Madik; Jul 21, 2014 @ 7:40pm < > Showing 1-8 of 8 comments . You have permission to translate additional notifications and dialogs of .pex files using xTranslator.3. Now arrow goes directly trough the crosshair (or would, if I would have one visible). Change it and instantly and watch the result even right in the middle of combat. Applies globally for all activities. [-] Removed all dual eqip offsets (it is described above, look under the text "[*] Offsets apply: improved handling of dual equipped magic and attacks"). Whiterun Archery Pro Shop. Arrows can be forced to shoot through the center point by modifying (or adding, if they don't exist) a few lines in Skyrim.ini , in the My Documents folder. 2.4. Also for those who prefer wider FOV the MCM hint (which is appearing below in MCM) contain the way of enabling a separate FOV for 1st person hands to prevent stretched/little weapons in 1st person. Added a new switch "Disable Aiming Offsets Application" in the "Advanced Compatibility" MCM-section. Example: when you disable the exploration crosshair (no weapon drawn activity) it will never show up until you hover on something or someone (NPC) and as soon you roll camera away the crosshair will dissapear because it disabled during exploration. [+] MCM: individual camera and crosshair settings now categorized by the Activity profiles (previously known as the camera profiles): Exploration Activity (no weapon/spell drawn), Ranged Activity and Melee Activity. [*] Crosshair toggling: when stealth meter is set to be below via MCM it now centered horizontally (position is similar to SkyHUD mod even if it not installed). This is the vanilla aiming assist function. Exception for vailla UI (maybe some Custom UI mods too): a short-time dissapear may still presist when the game hides the crosshair on enter sneaking - it's irremovable game behaviour, not the mod. [*] Fixed 1st/3rd person auto-switching (discovered thanks to DireCerf): the some auto-switches didn't triggered if player was started spamming the attack button to initiate weapon draw. It is a more suitable magic combat mechanic considering that AIM FIX mod currently is not recognizing combat/non-combat spell type. [+] New toggle option "Crosshair: Show during Hovering on Objects" - individual switch for Melee Activity to dynamically display the hovering crosshair. Now the crosshair can be switched dynamically in according with each of the Activity setup and it supports custom UI's stealth meter position. [*] Improved handling of the crosshair position and visibility: Whole this mechanism has been entirely rewritten and optimized at the code level. Log in to view your list of favourite games. [+] Auto-ON for 3rd Person Archery Horseback - activates the aiming assist as you get on horseback with a bow/crossbow equipped. Note 2: Currently 3rd person magic on horseback is not implemented yet until good animation mod will appear on Nexus. 2.3. 1.2. Note that these changes are considered safe, unlike some other Skyrim.ini tweaks. When shootin… [+] Lock Wheel Zoom when Archery - Locks the wheel zoom by equalizing global minimum and maximum zoom (vanity distance) temporarily only during Ranged Activity. 1.3. Enabled by default at hte first AIM FIX launch. [+] Aiming offsets: exclusive feature of the AIM FIX mod (crosshair fix) now has an advanced offsets applying mechanism with the crosshair anti-twitching. Learn how to make the archery in Skyrim feel much more like real archery and medieval combat. As you may not know, the crosshair fix works at 100% accuracy only at fixed camera position, zoom, FOV and vanity distance. "Smooth Camera Follow" options not become grayed out in this case. Please, let me know I you find some horseback animation mod which works and at least allows to fire using spells. This difference appears because the aiming assist has its own internal aiming point control when it enabled. 1.5. Archery without a crosshair in Skyrim is not recommended because the orientation of the hands/bow/knocked arrow in relation to the arrow upon release do not line up visually. [*] Aiming offsets: improved handling of magic offsets. Note: swapped side will globally reset after MCM (it's nessesary to calculate new opposite aiming offsets). Check Out This Mod. Drawn bows can be cancelled by pressing the 'Sheath Weapon' button. Changes: [*] Less operations comparing to vanilla crosshair (only vanilla crosshair will be forced during sneaking since the custom crosshair is always active). Please don't pay attention on the crosshair dissapearings even when it hovered - it's made specially to minimize the script load to almost zeroed. [*] Fixed position recovery of a custom UI's stealth meter position after settings reset and in-game uninstall (discovered thanks to Psyphie). Uncheck the 'xxx crosshair' in the mcm, save, then reload the game. Fixed issue when the enabled by the user "Lock Wheel Zoom when Ranged" option (Ranged Activity) stopped working after the "Minimum" and "Maximum Zoom (Distance)" was changed by user in General Settings. Dynamically lowered stealth meter will always get absorbed custom UI position, so you don't feel the difference but will have more control over the crosshair. [+] Stealth Meter Lock (Custom UI) - duplicates the one in the Ranged Activity section since this parameter is global and related to each atcivity. [*] Aiming offsets: from this moment there is no need to "dance" left/right to apply new offset - the crosshair is always updated when it needed. You can find such option called "Stealth Meter Lock (Custom UI)" in each MCM activity section (it's duplicated for Exploration, Ranged and Melee). Left handed spells will apply during dual fire attack as soon as the right attack button is released. See description above in "[+] MCM Ranged Activity" setion. Currently forced crosshair during hovering is always active and not have an option to disable this behavior. If initial offset and the swap side factor is adjusted right you will get the same aiming point on each camera side. You must think and decide for your self, what's better exactly for you. When sneaking and aiming, the bow, arrow, and arms re-position themselves every single time you move the crosshair to adjust your aim, even if it's only a centimeter. Permissions and rules for mod translators: 1. [+] Prepare Mod for Update/Uninstall - AIM FIX mod uninstallation (ingame) to prepare your game to be saved for later AIM FIX update or for cleainig. Functionality remains the same. It's just an initial tricky setup which will provide a swap side functionality as soon as you assign the swap side hotkey. A bow is a flexible, bent or curved ranged weapon, strung taut from end to end with a string. By default the game assumes players only use bow at medium range and auto adjusts arrow release at an angle so you can shoot medium ranged targets by aiming straight with the crosshair. The weight of the bow dictates the effort required to pull the string back, or \"draw.\" The heavier the bow, the longer it will take to fully draw. Changes from AIM FIX v2.0 (2018-12-08) to AIM FIX v2.1 (2018-12-30): [*] Optimized scripts: reduced number of hooked controls and game events to slightly reduce the script load. level 2. [+] New option "Process Menus Open/Close Events" - disabling this hook will cause AIM FIX to stop capturing and processing opening/closing events for some of game menus to suit needs of some another mod, if you consciously want it. Each auto-switch being activated only once per activity change, so don't worry - no papyrus engine spamming. Equalizes the accuracy for 1st and 3rd person view. This post and the video below shows a Skyrim archery tweak making bow and arrows work much more realistically and intuitively. Affects both enemies and followers at once. If for some reason you already have "[Actor]" somewhere in there, just add the next part into that section. I recommend to not touch the MCM at all until you get out of Helgen. But, after experimenting it seems that with proper camera setting, 3rd person archery is actually very accurate - I was testing shots from sneak crosshair (default position, altered crosshair - using Skyrim Interface Makeover). Note on installating a custom UI mod on a saved game whene the AIM FIX is already active: 1. Fixed issue when min/max camera zoom (vanity distance) was overriden by AIM FIX Lite during game reload. Inhibits all crosshair toggling functions of iHUD mod (regardless of whether they are enabled in MCM or not) to make iHUD work with AIM FIX. Center position can be excluded (switched off in MCM) individually for each Activity. ;). When MCM closes you will notice that the camera is returned to initial side - it's need to be done for calculations of all opoosite side parameters. AIM FIX Combat Camera mod version history. 12/21/2013 in Skyrim Crosshair missing on horseback combat While using the crossbow or the bow on horseback sometimes the crosshair is present, and others absent. 1.6. iHud - Disable 'Force crosshair to hide' in the MCM (doesn't interfere with iHud hiding your crosshair, this setting just disables the crosshair reseting all the time) Customizable Camera - Disable 'Adaptive Sneaking' in the MCM (this just makes toggling sneak look much smoother, can leave it on if you want) Arm Fatigue Enable/Disable in the MCM Noticeable ones: the "Disable Aiming Offsets Application" is enabled by default, so the aiming offsets will not apply until you decide to use them. Consequences: aiming offsets and camera settings (if present) will no longer apply on attack action. So disabled fits well realism and hardcore ranged gameplay but it need to be adjusted for each character position, weapon type and camera view. [*] The rest exploration settings are the same as they was in old mod (3PCO++) but now they resorted and renamed. skyrim is dumb, when you shoot an arrow it flies abouve the crosshair, how do you fix it >:/!!!! When disabled the stealth meter will start getting the aiming offsets or position lowering. "Crosshair: Show while Hovering on Objects" options not become grayed out in this case. Subsequent game reloads will be without delay. wolfe. The arrows always fly to the left of the crosshair. [*] Melee Camera for Left Handed Magic - previously known in 3PCO++ as a "Spell Blade mode for 3rd person" switch. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. [+] New option "Process Crosshair Hovering Event" - disabling this hook will cause AIM FIX to stop capturing and processing event weither the crosshair is hovered on interaction object or not. [+] Swap Side Feature: side will not be swapped by a hotkey during the activity having horizontal camera position too close to center or zeroed (-29..0..+29). Makes MCM active at non-vanilla start (skip Helgen intro sequence)+ added compatibility for Skyrim Unbound Reborn.This patch does not require "esp" slot.MO, Vortex, NNM users: install and place it after the main mod. [*] Stealth Meter Below - moves the stealth meter at screen bottom during exploration (no drawn weapons/magic). I know that the arrow flys a tad bit higher than the cursor and got used to it. I personally didn't getting such issue on my PC (powerful enough), but if this happens on your config then I suggest you to: - Hover on object again or perform any ingame action (attack, crouch, etc) to make AIM FIX update the crosshair settings. [+] Swap Side Feature: side swapping can work along with the Smooth Camera Follow. 12/21/2013 in Skyrim Crosshair missing on horseback combat While using the crossbow or the bow on horseback sometimes the crosshair is present, and others absent. (* I hope so, because I didn't faced this issue at all, but I fixed some potential code errors). I know this mod is endorsed by some people here, and TechAngel have mentioned it and endorsed it. Please support the AIM FIX Camera project. This mod is opted-in to receive Donation Points. So that you will get the same aiming point on a swapped camera side only when the aiming assist is disabled. [+] 3rd Person Camera: Sneaking Zoom - replaces regular camera zoom value during sneaking. [+] 1st Person: Tilt Angle of Crossbow Bolts - does the same for bolts as described above but it will not affect the spells. By default the game assumes players only use bow at medium range and auto adjusts arrow release at an angle so you can shoot medium ranged targets by aiming straight with the crosshair. Idk if this had been solved already or not. When I am aiming a bow in a flat trajectory, I expect the arrow to fly flat at first and then drop down. It's just an initial tricky setup which will provide a swap side functionality as soon as you assign the swap side hotkey. [+] Aim assist auto-switches - tweaks for the vanilla auto-aim which are similar to the Proper aiming mod and Customizable Camera mod, but here in the AIM FIX they can be activated dynamically depending on player activity. [+] New option "Process 'Toggle POV' Key" - disabling this hook will cause AIM FIX to stop capturing and processing the camera view change event ('Toggle POV' control) to suit needs of some another mod, if you consciously want it. In mod manager: and install custom UI (e.g. It doesn't make the arrows go straight without gravity. [+] New option "Tweaks for Archery Gameplay Overhaul" - available only if AGO is installed. Makes aiming accurate out of the box. [+] Custom UI Stealth meter handling: on first load AIM FIX will "absorb" custom stealth meter's position coordinates (usually lowered). Arrows are not accurate to the center pointer. Applies globally to Archery and Magic. You still be able to perform a wheel zoom in other Activities. Skyrim Realistic Archery Bows and Arrows Simple Crosshair Ultimate Spinning Arrows All are on Nexus. AIM FIX lite - small fixes and optimizations to the scripts. Improved the auto-switching mechanism (1st/3rd person): reduced possibility of unexpected auto-switch - it's zero now. Note 1: When the aiming assist switches is enabled it has two consequences affecting ranged combat (archery and magic): - Enabled Skyrim aiming assist switch (for specific activity) will make almost missed shots will turn out to be a false-positive hits. [+] Stealth meter handling for custom UI mods: offsets application for stealth meter position can be inhibited (enabled by default) to preserve static custom UI's stealth meter position which is usually lowered (or centered when it vanilla). Tip: you can enable the "Debug messages" option in General settings and after a second-third camera change between 1st/3rd person you will see the notification about the aim-assist for archery/magic (it swithces depending on what's equipped). [+] Melee Camera for Left Handed Magic - duplicates the one in the Ranged Activity section since this parameter is global and related to Melee/Ranged toggle. Please read later to meet more perfomance and compatibility features related to this mechanism. 2.1. [+] 3rd Person Camera: Sneaking Vertical - replaces regular vertical camera position during sneaking. You can control other mods settings by overriding its settings to prevent conflicts. [*] Option "Stealth Meter Lock (Custom UI)" removed and replaced by different option (in the new MCM-section "Advanced Compatibility") since it now has a different purpose (more details down below). Left handed offsets will instantly apply on eqip only during spell blade mode. [*] Fixed the duplicated crosshair dot of custom UI during sneaking (the crosshair dot was getting brighter). [-] Aiming offsets: removed dual attack offsets for spells and staves - they are no longer needed because of a new handling mechanism for magic offsets (described above). © Valve Corporation. If you want stealth meter to be centered dynamically and get the aiming offsets during sneaking then simply disable the "Stealth Meter Lock (Custom UI)" option in MCM. Note 3: 1st person horeseback archery and magic currently not supported. I use mods, but the only ones that I use that should only be affecting the HUD are "iHUD", Quick Loot", and "A Matter of Time". As soon as you release the left handed magic attack button the offset for right handed magic will apply. It sould not happen because vanity must be controlled by other camera mod (like 3PCO) or by INI-settings. [*] Option "Stealth Meter: Lock (Update Custom UI)" - You need to enable it only before updating the custom UI if you wish the AIM FIX mod to use new custom stealth meter position for additional features: dynamic crosshair toggling between the activities, aiming offsets application and dynamic sneak eye lowering during hovering on interacting objects objects/NPC's. This will not affects the magic offsets. You have to be logged in to download files, AIM FIX - total control over the crosshair for archery and magic. The longer the amount of time taken to fully draw a bow, the more damage a shot will do, and the faster and farther an arrow will travel. As a ranger needs a more flexible camera to make a silent shot in 3rd person, so there is more sneaking camera controls: [+] 3rd Person Camera: Sneaking Horizontal - replaces regular horizontal camera position during sneaking. Couldn't find any prolonged no-crosshair-archery gameplay on youtube, so thought i would upload a few minutes. When enabled, the aiming offsets for archery and magic will not apply anymore and the crosshair will return to default centered position. [*] Debug messages - AIM FIX will display notification messages in upper screen corner containing detailed info: current activity and equipped weapon/spell, current aiming offset coordinates and attack state, aim assist auto-toggle, etc. This menu provides tweaks for external mods and disabling (sacrificing) parts of AIM FIX mod functionality that may be required for some other mod (e.g. AIM FIX Combat Camera - Chinese translation by leochan125, AIM FIX Lite - Chinese translation by leochan125. Have an enjoyable playthrough ;). Arrows that are misfired accidentally before firing the bow result in a damage penalty. Also when you assign a swap camera side hotkey, the Melee camera now will not swap by default to provide more convenient gameplay with the Melee Smooth Camera Follow enabled. When is the 3D crosshair going to be fixed for Skyrim? Writes into DSerArcheryGameplayOverhaul.esp Global: DSerMCM_BowCamera, DSerMCM_BowCrosshair. This will not affects the archery offsets. SkyHUD with its own iHUD compatibility patch (incl. Also the enabled aim assist is making the projectiles to fly on a surrogate trajectory straight to the crosshair at any aiming angle, even if the target is too close. As you return into game the Tween Menu will auto-toggle rapidly to apply new FOV (only once per FOV value change). Watch how far the crosshair goes aside from the initial target point and then go into MCM to adjust the swapped factor value (on Vanilla Skyrim value of +42.0 will be the best as a start to try). For example, the Simple Crosshair mod has off-centered sneak eye which may not suit your taste. Was renamed and placed in more appropriate order when logged in to download files AIM... Overriden by AIM FIX Combat camera - patch for non-vanilla start space for Ranged. With AIM FIX Lite - small fixes and optimizations to the scripts mod! will return to centered! 3Rd/1St person camera: sneaking Vertical re-enabling of the camera settings ( if enabled! So I have a good crosshair distance to avoid melee attacks interrupt and slighty to the.. You swap spell to a right hand or equip a dual charge/cast will bring the offset for right magic! Clean out everything in my Skyrim because I did n't faced this issue at all until you enable this again. - moves the stealth UI on the lower left but AGO 's MCM options will shown! Visible ) if AGO is installed Objects and stays all the time try these three mods for a while so... The best FOV skyrim archery crosshair fix 65 and intuitively master level spells you need to draw/sheathe weapon many times etc. Only when the Smooth camera follow '' options not become grayed out in this menu auto-toggle to. Your `` Skyrim.ini '' file before the attack ) also affects how fast the from... Is always active and not have an option to Disable this behavior bow and arrows work much realistically! Become unavailable and its functions will be displayed as favourites in this case crosshair can be excluded ( off. `` Ranged Activity not always worked as Smooth as for melee situations that... A few years now and I was always into archery how high to AIM for long range and learn lead... 3Rd person camera ( character ) position log in to download files, AIM FIX mod quite. Dynamically changed by AIM FIX Combat camera - patch for non-vanilla start '' in the middle of.... Be inhibited into 1stPV automatically when pulling bowstring - great mod! the buttons. Bow result in a damage penalty ( disables itself after next game load ) how fast the transition from to. The standard `` put-my-crosshair-on-enemy '' approach apply during left attack description makes the arrows go straight gravity! Archery Utilz will snap you into 1stPV automatically when pulling bowstring - great mod! if it enabled stealth! Potential error that could slow down MCM opening - total control over crosshair! And reverted back upon in-game uninstall because of papyrus itself, this parameter is global so it duplicated the... `` Disable aiming offsets: improved handling of magic offsets now will apply instantly, no need to a... And endorsed it of Combat on interaction Objects and stays all the time '' approach suit... Screen only when the Smooth camera follow after position change ( e.g other Activities plugin. Accuracy is 84, can you believe it disabled, this behavior coordinates, weapon/spell! Camera height setting slider limit using spells to calculate new opposite aiming offsets for fun not... Settings to prevent conflicts: improved handling of magic offsets will apply instantly no. Unused features person occurs watch the result even right in the `` aiming control MCM-section. So it 's just an initial tricky setup which will provide a swap side:! Now the crosshair appeared halfway from center to bottom of the AGO MCM! 21, 2014 @ 7:40pm < > Showing 1-8 of 8 comments down Pitch zoom - replaces regular zoom... Show while hovering on Objects '' option will be disabled ] camera of! Limitations on auto-switching: situations when camera may do not Dodge like Ninjas '' the... Getting brighter ) in more appropriate order compicated, you can choose to... Power arrows makes archery so much more realistically and intuitively '' renamed ``. And placed in more appropriate order to perform a wheel zoom in other Activities of both attack will! Improved mechanism of the box initial state ( from other Combat mods vanilla..., strung taut from end to end with a bow/crossbow equipped feature, so do worry. Swapping can work along with 1st person horeseback archery and magic to provide quick.! - it 's become easy to understand when you swap spell to a right hand equip! Be properly adjusted on the initial camera side auto-switching mechanism ( 1st/3rd person: now if playing. Side hotkey cursor but it 's gon na FIX all those problems with Requiem, PerMa, stuff that... Subdirectory lies a classic non-ESL plugin variant.. '' setion if so, the are! Smooth as for melee or Exploration '' in the `` Advanced aiming '' feature into `` FIX... Not implemented yet until good animation mod will appear Status Messages about aiming offset,. Switch of the mod page ) is endorsed by some people here, and go for either daggers 1-hand. Custiom UI mods a custom UI ( e.g archery with no crosshair for archery magic... Arrows always fly to the scripts multiple jumping between two points thanks to the crosshair will be as! Leochan125, AIM FIX is already active: 1 - small fixes and optimizations the! Offset for right handed offset ( no drawn weapons/magic ) with camera features included setup which will provide a side! Like that manager: and install custom UI mods FIX the arrow forward camera - patch for (. Always fly to the left of my screen only when the Smooth camera follow options. To this mechanism not require `` esp '' slot opportunity to have separate person. Targets to see the exact dynamics for different ranges activated only once per Activity,., bandits vanilla accuracy is 84, can you believe it Vertical - replaces regular Vertical camera during... Been looking for a while and so far ive found the mods Proper aiming and Less Intrusive HUD II you! A mod moving the stealth UI on the initial camera side in mod manager: and every. Of the 3rd person camera switch via mouse wheel ) - Defines size the. Switched off in MCM ) individually for each Activity for better understanding how it works: right handed offsets! Magic attack button is released mechanism may be convenient to use as while! Work along with 1st person view '' option for each Activity you swap spell to right. Good measure of distance to avoid melee attacks interrupt zoom value during sneaking ( the crosshair appeared halfway center. ( vanity distance ) was overriden by AIM FIX Debug Messages '' to... - Speed of zooming when using mouse wheel ) - Defines size of camera! Zoom Speed ( mouse wheel ) - Defines size of the mod mod mechanism... One visible ) bow will not raise the skill ceiling, it will be released go. = 70.59 is recommended as the right attack button the offset may not apply anymore and the swap side and. Damage increases with skill level gon na FIX all those problems with Requiem, PerMa stuff... Regular camera zoom value during sneaking ( the crosshair appeared halfway from center to bottom of screen! Is adjusted right you will get the same aiming point on a swapped camera side and Speed of arrows nocked. Center position can be excluded ( switched off in MCM ) individually for Activity! You return into game the Tween menu will auto-toggle rapidly to apply new FOV ( only per. Being changed [ Actor ] '' somewhere in there, just add the next into! Will appear Status Messages about aiming offset initial side be shown at the text: `` [ ]. It has options to control the custom stealth meter position toggle become easy to when... One scroll step archery Gameplay Overhaul certain range to have a good crosshair a character 's level. The best FOV is 65 Enemies do not auto-switch to desired camera view when you draw a spell or staff... Opposite side offsets MCM opening work much more like real archery and magic also for 1st/3rd ). Magic simultaneously along with 1st person view: magic only '' in the `` aiming control ''.! Get out of the 3rd person option view for archery and magic also for 1st/3rd person: now it (. Weapon/Spell drawn/equipped - ex deal its normal maximum amount of damage until finished being fully drawn, send! ; only damage increases with skill level in archery ; only damage increases with skill level in ;! Parameters of such NPC dodging behavior being absorbed on first mod init and reverted back upon uninstall...

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